We felt it coming and here it is finally: Counter-Strike 2 is coming next summer and Valve has only announced good things for the game.
More than ten years after the release of the immense Counter-Strike: Global Offensive (remained in the long run as one of the most popular games in Steam history), Valve has just revealed the imminent arrival of a new installment for the competitive FPS franchise . A few weeks ago, many clues already suggested that Counter-Strike 2 was about to make its appearance. But the confirmation of these rumors is still a great surprise.
New Improved Environment Effects
Experience completely reauthored explosions, fire, C4 lighting, and more. Leveraging the Source 2 Engine and modern hardware, environmental effects in Counter-Strike 2 feature improved visual fidelity and greater consistency.
If we speak today of a Counter-Strike 2 , it is actually rather the third major game of the saga. It is indeed in the continuity of the Counter-Strike of 2003 and CS: GO, with the objective of modernizing everything that made the success of these titles, without changing the deep soul. Valve promises a real in-depth review of its gameplay, to sublimate it.
A lot more to explore on official Website : Counterstrike.net
The Counter-Strike formula therefore does not change, but it tends to improve, while having its share of important innovations. In this regard, three videos published by Valve (visible on YouTube or Twitter) report on these new innovations to their new game.
Location, location, location. Maps in Counter-Strike are core to the game, and maps in Counter-Strike 2 are being improved in every way: pic.twitter.com/P4oMQslaKB
— CS2 (@CounterStrike) March 22, 2023
The war simulation game thus seems to be back in great shape with all the best arguments to convince fans of the license as well as the most curious. New and nostalgic content comes together (like new maps associated with the revamp of old, more iconic ones) while technical novelties claim to revolutionize the player experience.
This had already been mentioned in the rumors a few weeks ago, but CS2 will of course run on Source 2 engine (the Half-Life: Alyx engine ) in order to get rid of the “tick rate” (the latency between what the you can see on the screen and what is happening in real time): in practice, there should therefore no longer be any dead time between the click of the shot and its impact.